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Toolkit System Games


What is the Toolkit System?
The Toolkit System is a simple, fast paced, cinematic RPG system. The basic concept is a simple, fast pasced game system using abstract statistics and damage to better emulate the feel of movies, animation, and comicbooks.

Projects? Products?
The following projects are available.

RoboMACS?
RoboMACs is a "cinematic" Role Playing Game primarily concerned with the Giant Robot genre. By cinematic The Toolkit System results in game mechanics that are fairly simple and encourage dramatic flair over bogging down in numbers and minutae. Quoting from it's introduction.

What is a RoboMAC?

It's a MAC in a Robo.

So, what are those?

MAC - Mobile Artificial Consciousness. Any self-motivating machine intelligence designed to operate some kind of body that allows it mobility. Of course, MACs are able to move, but like mobile homes, don't always do so.

Robo - Shorthand for RObot BOdy. Humans and MACs alike can pilot Robos, but MACs do a much better job and tend to dominate the scene...resulting the name of the game.
Hence, a RoboMAC is the integration of a Mind and a Body. A human being is a RoboMAC in a way, although we're pretty sure our own consciousness isn't Artificial. These terms will be used throughout the mechanics of this game, although they may not be used in the particular game world you choose to roleplay in.

This game is for all the fans of giant robot cartoons and live action shows who want to roleplay those kind of characters, but have found other systems too wargame-like. RoboMACs tries to have more of a dramatic, cinematic flavor to it, and tends to replace hard numbers with general traits and 'hooks.' The rules tend to be tilted more towards combat between humanoid or animalform Robos as opposed to vehicles, since that captures more of the feel of the genre. Vehicle combat rules are presented, but detailed rules for creation of totally nonhumanoid "Robos" (such as starships, bases and non-transforming aircraft) are not part of this game.
This section [ character creation ] is intended to be rules useable for any kind of giant robot game, with an attempt to cover as much ground as possible in the mechanics, to allow for as many different campaigns as there are gamers. A short glossary of Jargon and a chart page will follow it.

For more information, see the FAQ.

What is Modern Knights? Is it related to Web Knights?
Modern Knights is a Toolkit based superhero game setting in a similar earth. Maybe not so similar, we don't have that many super powered madmen and aliens running about here, do we?

Web Knights is a stripped down version of Modern Knights designed to be an introduction to the games mechanics. Enough material is there for a short term campaign and learn why Modern Knights is going to be the next Superhero game you buy.

Are there any other Toolkit System Resources?
The author maintains an archive of his setting that pays homage to the Transformers here. At this point, this is is all the supplemental material, official, and otherwise, that exists for Toolkit system games. More will be forthcoming.